Shaders look good only when normals are reveresed
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Hello everyone, not sure if this is the right part of the forum to send this as I don't really know what is causing this problem. I have a model of a mech with left and right limbs, which were created by dublicating special with scale on -1. I have reversed the normals so they would point outside. When I got to shading, it appeared that if I apply the same shader to both right and left limbs, the shader would only look normal if I reverse the normals so they would point inside and the object would appear black in the viewport. Though the original object looks fine shaded as it is.
If I try to reverse the normals as they should be and apply the shader they look identical to the original. It is a bit inconvenient to work with though, since they appear black in the viewport. Any ideas what went wrong and how to fix it?
Thanks for any input on the issue