Seperate Mesh Problem

Seperate Mesh Problem

umut_uzunoglu
Explorer Explorer
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Message 1 of 7

Seperate Mesh Problem

umut_uzunoglu
Explorer
Explorer

Hello, I'm new to maya. I modeled building in Revit and for rendering and texturing I exported as FBX to use in may, everything worked perfectly until here, I wanted to assign texture to lamps but revit exported as single mesh, then I went mesh>separate command, it separated perfectly but every same lamp disappeared except my selection and at the outliner window all the lamp objects become transform node including the selection. 

 

Thank You.

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Accepted solutions (3)
1,266 Views
6 Replies
Replies (6)
Message 2 of 7

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

Are you using Instances?

This will not work as the single instanced mesh does not exist anymore after separate.

You need to create new instances then.

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Message 3 of 7

umut_uzunoglu
Explorer
Explorer

I don't think so,I imported directly FBX file, didn't do any special.

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Message 4 of 7

mspeer
Consultant
Consultant

Hi!

 

FBX does support instances.

 

Please provide the scene-file for further help.

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Message 5 of 7

hamsterHamster
Advisor
Advisor
Accepted solution

In the Revit, don't use any other character, except those consisting of Aa-Zz, _ and 0-9. FBX doesn't support acutes and graves, and replace with those lengthy unmanageable names containing *FBXASC0...... I'd suggest you to rename them to something short and readable, at least remove that FBXASC0-part.

As for the scene, it looks like @mspeer is right, those lamps seem to be an instances - once you separate one, all the others "disappear". What can you try to eliminate the instances, is to select all the lampshades and Edit>Duplicate, then delete the former ones. Also, use Edit>DeleteByType>History time after time on all the objects, as you don't want complex node network in your scene at this stage.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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Message 6 of 7

mihirsbcc
Collaborator
Collaborator
Accepted solution

Convert instances to geometry tool may work

 

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Message 7 of 7

umut_uzunoglu
Explorer
Explorer

Thank you all for your generous replies, I solved the problem by selecting all connected instances then Mesh>Combine after that Edit>Delete by type>History and then Mesh>Seperate fixed my issue. I don't know this is the best way to solve but it worked for me.  

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