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Hello, I'm new to maya. I modeled building in Revit and for rendering and texturing I exported as FBX to use in may, everything worked perfectly until here, I wanted to assign texture to lamps but revit exported as single mesh, then I went mesh>separate command, it separated perfectly but every same lamp disappeared except my selection and at the outliner window all the lamp objects become transform node including the selection.
Thank You.
Solved! Go to Solution.