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Hi,
i am trying to get into the sculpting tools with Maya2016. So i want to do a workflow similar to Mudbox or ZBrush, where you switch between low and hi res levels while sculpting.
I read the docs, and as far as i understood this, you are supposed, to convert your polygon model to a subdivision surface object, then right click it to switch subdiv levels or add a new one with 'refine'.
Now with Maya 2016 Ext1 SP6, the following happens:
Freshly started Maya -> create polygon cube -> Modify / Convert / Polygons to subdiv -> crash
Maya crashes a 100% at this basic operation. So question 1 is: am i the only one with this problem. Is it a known bug or is my installation b0rken?
With Maya 2016 Ext2, i can convert the poly cube to a subdiv object, but when right clicking and selecting 'refine selected' the object gets deselected and nothing else happens, 'Display level' menu shows Level 0 and Level 1, no matter how often i click 'refine selected' and it seems that it doesn't change anything, when i switch between Level 0 and 1.
Through wild clicking i somehow managed to add a Level 2, but i couldn't figure out what i did (and again, switching between the levels did nothing)
Could someone point me in the right direction here? Is this the workflow that i am supposed to use? Any tutorials on the subdiv sculptin in maya topic out there?
Thanx in advance.
Solved! Go to Solution.