Sculpt tools mess up normals in Maya 2020

Sculpt tools mess up normals in Maya 2020

adamzeliaszEBGV8
Explorer Explorer
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Message 1 of 8

Sculpt tools mess up normals in Maya 2020

adamzeliaszEBGV8
Explorer
Explorer

When I use the sculpting brush, say the Grab tool, and start moving the mesh around the normals "break" and get distorted until I 'Soften Normals'.  Even if I do that it still happens when I use the tools again. Is there a setting I'm missing? I tried to 'Unlock Normals' but that doesn't fix the problem.

 

Thoughts? Thanks.

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Message 2 of 8

mspeer
Consultant
Consultant

Hi!

 

Please report this problem (bug?) to Autodesk.
In Maya main menu:
Help -> Speak Back -> Report a Problem

 

This seems to be happening with meshes that are not only based on quads

If you test this with a simple oily sphere, also faces can be deleted by this tool.

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Message 3 of 8

Kyrla
Participant
Participant

I have the same problem. Some meshes work, some don't.

But in 2019 it works with all meshes!

There are only quads in the meshes I tested, so there must be another reason for that.

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Message 4 of 8

Kyrla
Participant
Participant

me again;

I looked a bit closer at my mehs and it seems there are not only quads but it should work despite of that as it works in maya LT 2019!

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Message 5 of 8

Anonymous
Not applicable

01. select the mesh with the messed up normals

02. go to Mesh display > set to Face options

03. in the "set to face Normal options" window select "unlock vertex face normals"

04. then click set to face and the mesh normals now will be corrected to face.

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Message 6 of 8

Christoph_Schaedl
Mentor
Mentor

Thats a known bug. ::MAYA-102672

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https://linktr.ee/cg_oglu
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Message 7 of 8

chadvernon
Observer
Observer

This seems to be fixed in 2020.3

Message 8 of 8

rsharris632
Explorer
Explorer

Ya I seem to be having the same problem in Maya 2020.4 version as well.