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Sculpt tools mess up normals in Maya 2020
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When I use the sculpting brush, say the Grab tool, and start moving the mesh around the normals "break" and get distorted until I 'Soften Normals'. Even if I do that it still happens when I use the tools again. Is there a setting I'm missing? I tried to 'Unlock Normals' but that doesn't fix the problem.
Thoughts? Thanks.