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I made a model for 3D printing in Fusion 360 and it has very noticeably not-smooth circular cutouts. I thought to import it to Maya and use the Smooth function on it but all it does is add faces, it doesn't change the positions of vertexes or anything to make it look more high-detail. This function has always worked fine for me, but I've been working on this for a long time and have not gotten anything to work.
When the object is selected, it is apparent that many more faces, edges and vertexes exist after the smoothing. I have attached screenshots of the mesh selected before any changes, the mesh selected after a smooth with 2 divisions, and the mesh deselected after the smooth. It's easy to see that even after the smooth, the object has a low-poly appearance, even though the outline of the faces would show otherwise.
As stated above, the mesh was created in Fusion 360. I exported it as an STL file and imported that to Maya. I need to export this back to an STL when I'm done making it look better so I can slice it in Ultimaker Cura. Also, it is worthy of noting that I would like to know how to fix this in Maya and I don't want a fix where I would somehow make it export higher quality in Fusion or smooth it in Cura. I should note as well that the smooth previews (2 and 3 hotkeys) don't show any difference even when the model is selected.
I'm using Maya 2019 on Windows 10 64 bit, and if you need it to help diagnose the problems, my system specs are:
AMD Ryzen 5 1600 6C 12T @3.8GHz all cores at all times
Overclocked nVidia GTX 1060 3Gb (I don't remember which exact model, but it's from EVGA)
B350 motherboard
16GB non-ECC DDR4 RAM
and a way bigger power supply than what these parts need.
Solved! Go to Solution.