Quick Question Regarding the UV Editor Window

Quick Question Regarding the UV Editor Window

Anonymous
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Message 1 of 7

Quick Question Regarding the UV Editor Window

Anonymous
Not applicable

I've been using Maya 2017 for almost a month now, and I just have a quick, and maybe simple, question regarding the UV Editor Window.


So the window itself gives you a graph which is normal.

 

I want to upload a texture that looks similar to figure 1, and in the program it gives it to me like figure 2. But I want it to look like figure 3,

 

where the each textures would take up one quadrant.

 

I guess the first question I should ask should be, is it possible?

 

If so, how would I go about doing this process?

 

Many thanks,

 

Alfred3.jpg2.jpg1.jpg

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Accepted solutions (2)
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Message 2 of 7

mspeer
Consultant
Consultant
Accepted solution

Hi!


Do you really need this? Usually you want to keep coordinates within a 0 to 1 range.

 

1. In UV Editor: Image -> Image Range [options], set new range

2. Modify values of place2dTexture.

 

Message 3 of 7

Anonymous
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Thanks for the response!

I understand that one would usually want the coordinates within a 0-1 range. I guess you can say I'm just curious to see

whether or not its possible to have each texture take up one quadrant. Personally, that would make my work easier.

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Message 4 of 7

mspeer
Consultant
Consultant

Hi!

 

Did you get it to work?

Please mark every answer that solves your problem as solution, so others interested in this thread will get a better overview.

Message 5 of 7

Anonymous
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Oh, my bad! I'm still new to this whole forums thing. No, I still can't get it to work.

 

Doing what you originally told me to do would, of course, expand/shorten the given coordinates. Yet the texture would just repeat itself like the picture attached. (Of course, a 0-1 range would produce something like figure 2, and anything else would be kinda like what I just stated.).

 

 

  Perhaps I need to rephrase the question:

Say square A is 512x512 and its UVs fit perfectly into it(Using figure 1).

 

Using only square A in a texture file on one quadrant would perfectly give me the same 512x512 ratio, and no edits need to be made.

 

But then again, that is just for square A. I want to have all squares in the same texture file so that I wouldn't have 4 separate files in general.

 

Doing that would produce something like figure 2, and the aspect ratio is not 512x512 anymore on just one square. And personally, I want to avoid shortening my UVs along with it.

 

That's why I ask if there is a way to maintain the aspect ratio of 512x512 on all squares and using all 4 quadrants, like figure 3.

5.jpg

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Message 6 of 7

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

Sure, and i gave you the solution.

Again:

 

1. In UV Editor: Image -> Image Range [options], set new range

2. Modify values of place2dTexture

 

It seems you stopped after 1.

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Message 7 of 7

Anonymous
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It appears I have, sorry!

 

After messing around with the values in the place2dTexture, I finally got what I wanted. Thank you so much for your help! 🙂

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