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I understand that it is best to sculpt with larger objects because of the brush sizes, but also want to keep my models on a consistent, real world scale. For the purpose sculpting, should I simply multiply everything by, say, a power of 10 so that the scale remains the same but I can work with larger objects?
And then, if I want to export my models into a game engine, shall I rescale them to normal size again before doing so (or I can scale in the game engine, too)?
Any suggestions are greatly appreciated.
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