Question about best practices for sculpting and scale

Question about best practices for sculpting and scale

javor_alex
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Question about best practices for sculpting and scale

javor_alex
Enthusiast
Enthusiast

I understand that it is best to sculpt with larger objects because of the brush sizes, but also want to keep my models on a consistent, real world scale. For the purpose sculpting, should I simply multiply everything by, say, a power of 10 so that the scale remains the same but I can work with larger objects?

 

And then, if I want to export my models into a game engine, shall I rescale them to normal size again before doing so (or I can scale in the game engine, too)?

 

Any suggestions are greatly appreciated.

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mspeer
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Accepted solution

Hi!

 

Make the object larger or the brush size and intensity lower. Both options work.

Scale at import or export, whatever works for you.