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Problems with UV editing

Problems with UV editing

Anonymous
Not applicable
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Message 1 of 2

Problems with UV editing

Anonymous
Not applicable

Hello,

I combined two models into one, but still in the UV map they are still separated.
How I can combine it, that the broad white line turn into a blue one?
In the pictures you can see that the UVs are overlaped.

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Message 2 of 2

hamsterHamster
Advisor
Advisor

Combining two meshes is just putting two balls of clay from two boxes to one. You also need to weld/merge vertices/edges, and then only you will be able sew uv-shells. The thick white line is uv border, which you will need to select and in uvEditor go Cut/Sew>Sew (Shift+S) - then it will turn into blue.


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