Polygon fill in gaps, edges, faces... need watertight mesh!

Polygon fill in gaps, edges, faces... need watertight mesh!

Anonymous
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Polygon fill in gaps, edges, faces... need watertight mesh!

Anonymous
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Hello, Need some help, kind of urgently. I am new to Maya and am used to Rhino. I have created a door that I bent around a cylindrical object and then applied union boolean. To create the holes where the glass would be, I created a series of polygon cubes and applied difference boolean. It created messy geometry so I began to delete faces in order to build new clean geometry..but now I'm stuck in how to do this efficiently. I have tried append polygon but the edges are all different sizes and extend beyond the hole I'm trying to cover. I have images of the gaps I am trying to fill. Any method to go about this is GREATLY appreciated. Thanks!!

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damaggio
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Hi akmacias, I think you are going about this the wrong way, first if you really need a window as a product you should stay with Rhino, Maya is not a Cad package , is for animation and still images and models are mostly done in polygons, if you want to learn this technique I would suggest watching more tutorials , Digital Tutors is great for that and is worth every penny.

About booleans...that's a hack that modelers use to speed up a model to show to a client, it needs a lot of cleaning up afterwards and even if using that the original mesh would still be somewhat clean and light to use a boolean on it, you already have tons of useless polygons in your mesh and it will be a pain to bridge all those edges.

I would recommend re starting the window project and learn to model it without booleans.... or return to Rhino.

best of luck.

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