Move sub-objects (verts) numerically?

Move sub-objects (verts) numerically?

transistor06
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Move sub-objects (verts) numerically?

transistor06
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So, when in object mode, I can manually input numbers to translate, rotate, and scale an object - either in the channel box, or in the attribute editor.

 

But what about subobjects (components) like verts, faces, and edges?

 

Sure I can move em around with the manipulator, but where can I manually enter in precise numbers?

 

Thanks in advance 🙂

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tdHendrix
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Accepted solution

You can select the components, in this case the vertices, and go to Window->General Editors->Component Editor. Then go to the Polygons tab and there'll you'll be able to enter numerical values.

 

Or you can type this command into the command line or script editor:

move -relative 0.4 0 0

 

That will take what's selected and move it over 0.4 units in X.


Greg Hendrix - Senior Technical Animator
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transistor06
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awesome!! thanks 🙂

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