Modelling model based on deformed mesh and control rig
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I am looking for help in one step of my modelling pipeline. I have my own model with rig and controls set (controls are used to manipulate blendshape values and joints movement). I have also second geometry model (mesh) with some deformation as well. Both meshes have the same topology.
My question is: Do you know some plugins/tools/software which will take base mesh with controls and by manipulating controls (set values of a specific set of controls) match this base mesh to deformed mesh?
I know it is complex problem and I still find new useful plugins to Maya every day but for now, I haven't seen anything which helps me. Maybe something with a similar effect is already used, for example, in retopology? I will be really grateful for any help or advice.