Modelling for games

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Okay guys, I'm not exactly new to modelling in Maya as in I can create 3d models and make renders that are pretty much an acurate representation of an object, but recently I want to get in modelling for games, specifically in low poly modelling, so my questions are these:
1.What's the polygon treshold for low poly objects?
Right now I'm working on an axe as a weapon, so how much would that need polygons, at the moment I've got 150 faces with 300 edges and it's pretty much finished, I could use some more polys so it would be more realistic but should I?
2.What's the difference in using parts as in two models and using a single model for the whole object?
As in what are the benefits of those two? I can make my axe in a single model and differentiate the two parts (the handle and the head) with textures, so why would I go to two models?
3.What's the point of smooth shading? Is it necessary????
Cheers!