Creating even tessellation
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Hello, I have not been able to find a way to add more divisions in an even manner. If I need to deform a simple long flat cube (ex. A) (or send it to Mudbox), I need to add subdivisions but the options seem very limited.
It generally creates very long triangles with most meeting at the middle of the face (ex. B). Not only does this not bend well but Mudbox whines about it every time (can't have more than 16 edges per vertex..) If I send an subdivided simple object to Mudbox and retopolgize it, I get example C. which is useless.
What I am trying to do it create even polys (or 3D mesh) across the object (see ex. D). I did this in another program but it seems there should be a way to do this is in Maya. Thanks to anyone who can point me in the right direction.