Modeling a real volcano
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
So I got this project at work that I have never even think about before. The television station that I am working for wants me to create a volcano in 3D. This is a volcano that dose exist so it needs to be kind of accurate to the real one. My local university has data about the volcano but I have no idea how to use them in Maya. I thought about using a displacement map but I need to be able to orbit around it and also cut it in half to see what is happening inside of it. I live in Iceland by the way and we have a lot of active volcanos.
The geologist sent me list of files that he can export. Most of these files I have not even heard of. If any of you have done something like this before it would be a great help if you cold tell me the process.
Im using Maya 2018
Here is the list from the geologist it that hepls.
.adf
.col
.asc .aig .agr .grd
.bil
.bip
.bsq
.cps .cps3 .asc .dat .grd
.dat
.dem
.ers
.fld
.flt
.grd .ggf
.gxf
.hdf
.img
.lat
.nc
.raw .bin
.vtk
.asc .dat .grd .xyz .zmap .zyc .zycor