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I've had this issue several times now. After modifying a pre-built character imported into Maya as an obj, parts of the model is missing once I reopen the file saved as ".ma". The geometry is still in the outliner even though I can not see it. The geo isn't hidden or in a render layer hidden. When I select the geo in the outliner, no face/edges/verts are indicated as being selected in the . Even when I reload earlier versions from autosave, the same geometry will be missing. Oddly enough, if I delete the geo in the outliner and then immediately undo the delete, the geo may reappear in the scene. But that doesn't always work.
I found this thread but no solution. This is the exact same problem:
I am using Maya 2019.2
Latest gpu drivers.
RTX2080ti gpu
Solved! Go to Solution.