Mesh->Mirror always keeps a negative scale?

Mesh->Mirror always keeps a negative scale?

Anonymous
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Mesh->Mirror always keeps a negative scale?

Anonymous
Not applicable

I have something like this:

 

Suspension (Object)

|-- LeftWheels (Group)

        |-- Wheel 1 (Object)

        |-- Wheel 2 (Object)

|-- RightWheels (Group, created by Mesh->Mirror, with instancing to keep all modification symmetric)

        |-- Wheel 1 (Object)

        |-- Wheel 2 (Object)

 

However the RightWheels group has a negative scale z  = -1.0 and causing a normal problem after export .fbx files to Substance Painter. When I try to solve this by freezing transform, it keeps the negatigve scale. I can manually change the scale to z = 1.0 but it breaks the symmetry, just like copy-and-translated objects instead of mirror effects.

Is there any options to keeping their mesh symmetric while completely disconnect their transform?

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