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		02-16-2021
	
		
		02:08 AM
	
	
	
	
	
	
	
	
	
	
	
	
	
	
		
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Hello,
I am trying to retopologize my sculpt made in Zbrush but when I export it as a .obj file into maya the sculpt ends up being double sided which makes retopology impossible.
Also for some reason GoZ for Maya is not installed,
I was wondering if anyone had an advice for this issue?
Solved! Go to Solution.
 
					
				
		
