Mesh changes color after using Sculpting Tools
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Sorry, I don't know if this is more of a modeling or surfacing question, but hopefully somebody knows the answer 🙂
A lot of times, after I use Maya's sculpting brushes on a character, the preview color of the mesh turns black when I turn on preview subdivisions (occasionally it's white or a light gray instead). Does anybody know how to stop this from happening?
Here's a normal situation to illustrate what I'm talking about:
- I have a character model with various colors applied to each of the separate meshes (usually just lamberts of different colors, no texture maps yet)
- We're showing our director and interactively tumbling around the mesh and he'll say something like, "Can we see what it looks like with a little longer nose?"
- So I turn off preview subdivision (i.e. hit "1" on my keyboard), use the Grab tool and pull the nose out
- When I subdivide the mesh again (i.e. hit "3" on my keyboard), the model turns black (sometimes it's white or a light shade of gray instead)
I figured out that I can get back the colors I expect to see by going in to the Color Set Editor and deleting anything that might be in there, but it's really annoying to have to do that every time. Is there a way to turn off whatever's happening so that it doesn't happen in the first place?
