Message 1 of 2
Maya viewport models look different in Arnold renderer
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi guys,
I'm having a problem right now: the meshes of my model look completely different in Arnold renderer compared to my viewport (pls look at the screenshot image below). What should I do? Is it related to the modeling part so I need to retopologize the model, or related to the renderer setting?
Pls let me know if anyone has encountered this problem before. Also, should I redo the bind and animations later?
(Sry if my English is not clear)