Maya viewport models look different in Arnold renderer

Maya viewport models look different in Arnold renderer

hz3637aSX53H
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Maya viewport models look different in Arnold renderer

hz3637aSX53H
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Hi guys,

I'm having a problem right now: the meshes of my model look completely different in Arnold renderer compared to my viewport (pls look at the screenshot image below). What should I do? Is it related to the modeling part so I need to retopologize the model, or related to the renderer setting?

Pls let me know if anyone has encountered this problem before. Also, should I redo the bind and animations later?

(Sry if my English is not clear)

 

Screenshot_2024-04-19_at_10.23.46_PM.png

 

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damaggio
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