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Hi everyone,
I have a very simple question. Is there any way to replicate this type of glass texture with displacement?
I know a normal map would give me that third axis so that it will replicate the beveled look, but then of course the edges of the model will be smooth, and not be accurate that way. Yes, I can try modeling this from scratch, then using the bend deformer to create the pitcher's shape, but there must be a way to either use displacement or even a texture deformer? This one really has me stumped for some reason.
Thanks in advance!
-Andy
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