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Is the "Charles Loop" openSubdiv scheme available in Maya?
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Is there a way in Maya 2018 (or 2019 or 2020) to use the "Loop" subdivision scheme instead of the "Catmull-Clark" Scheme?
I would like to subdivide to triangles, so after a few iterations the result would be identical to Unreal Engine, using the "EditableMesh" feature that is also based on openSubdiv, but only works with triangles.
The "Catmull-Clark" Scheme is available in menus, but it subdivides to quads, which does not lead to the same results as we get in Unreal.