Inward Extrusion (Or Hole) On Curved Surface Display Smoothness Problem
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Hello,
I have what I thought was a simple task but after several hours of experimenting, internet searching, and colleague consultation, I have yet to come up with a solid answer so I'm hoping someone here can give me advice. Note that I don't want to use Maya smoothing (ie. hitting '3') since I want to export this into a game engine that doesn't handle that.
I am simply wanting to have an inward extrusion of a square or simple shape (or even a hole) on a single face of a cylinder. The problem is, when I do this introduce edges and points with new normals that cause a visual aberration where I want it to look smooth up to the edge of the extrusion. Does anyone have any ideas about how I would achieve this? Any advice would be appreciated.
Below are pictures of the issue.
Geometry:
Geometry
Viewport:
Viewport
Render:Render