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So, here's a newb-question đ
Is one required to always insert edge loops close to existing edges if one wanted a smooth appearance to their polygon model? I've attached an example.
I can clearly see, for example a cylinder, after pressing 3, the ends near the caps appear sharper when adding edge loops close to the cap's edge, but I wonder if that's the case, as a good workflow, to always insert edge loops very close to edges if you want your model to appear smooth before actual smoothing?
Am I missing something?
Thanks to all in advance.
Solved! Go to Solution.