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Hi everyone, I'm still relatively new to Maya, but I'd like to ask about getting accurate topology. I have seen a lot of videos on YouTube, and many people just tend to 'eyeball' everything. I have set up grids at the appropriate scale, but one thing I really miss about using Sketchup is the ability to inference. For instance, when extruding an object's height, it will hit a snap point when it matches a similar object's height already in the scene.
When initially creating an object in Maya I know I can set the height from the channel box, but if I'm further down the road with the object, then this doesn't seem to work very well. I have tried snapping to Vertexes etc, but don't find it intuitive at all. A similar thing happens when I try to match an object's rotation. (IE fixing a 'tile' to a sloped roof).
Lastly - when moving edges/vertices in the side view, is there any way I can constrain the angles on them? 0/45/90 degrees for instance?
Many thanks for any help. Hope these questions make sense
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