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Importing FBX with textures

Importing FBX with textures

stony331
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Importing FBX with textures

stony331
Enthusiast
Enthusiast

Hello Mayan jedi's, my biggest struggle is importing a FBX w textures linked, I bought this porsche from a site and when I import the fbx the textures are not linked, just getting a grey model.  I just want to see if it's something I'm doing wrong or I have to manually assign the textures.  I attached the file, thanks.   

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hamsterHamster
Advisor
Advisor
Accepted solution

The FBX is made with UN-embedded media, and that might be the reason why the textures aren't linked to the shaders. FBX shaders as well aren't that elaborated, and you will look for the do-over which suits render engine (Arnold, Vray, PRman to name some) of your choice best. The texture and shader naming is a hint for linking - if you want simplistic model preview, import all the _albedo textures and link to each shader's Diffuse swatch.

The supplied texture set is sufficient to achieve physics based rendering (PBR)- roughness, ao, metallic and normal maps are good starting point.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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stony331
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Enthusiast
Thank you for taking the time the answer my question, I am using Vray and will use your advice.
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