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02-20-2021
04:49 PM
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If I am building from scratch, I would model one screw/bolt and then Duplicate Special the rest as Instances. However, I got a pre-built asset with no texture/UV that I need to clean up the model before exporting for a game scene. Although, it is not too heavy, my question is how would you optimize it? Would you re-create those screws/bolts to be instances and snap each into places for easier modification later on?
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