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11-13-2021
07:54 AM
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Hi all,
Is it possible with Maya to export a mesh UV map to full scale (using world units)? I find myself wanting to convert meshes that I've made into papercraft printouts or sewing patterns, which I've previously done using Blender and a few free plugins.
This sounds like something 3DS Max would be more capable of, so I wouldn't mind if the proper solution is sending the mesh over to it. However, if it's possible to do so in Maya, I would like to know the steps.
Please pardon me if my understanding of UV maps is incorrect or lacking.
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