How to enter the exact number of faces for the mesh to subdivide with?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Is there any way in Maya I can subdivide without using subdivide width and hight option, but to enter the exact number of faces I want to see? I have exported the landscape mesh OBJ from the World Machine that has 16.769025 millions of faces. And let's say I want to recreate exact same mesh (not close version but exact same) 1) by using Texture deformer and 2)by using Arnold displacement and high map from the World machine. In the first case I need to guess how much it will be by entering some values in the "Subdivisions Width and Height" section and in the second case I need to change "Arnold Iteration" parameters. And I don't know the math behind each one so I don't know how many iterations or subdiv. With and Height I need to get 16.769025? So is there any options to enter precise values in both cases? Or if no what is the math numbers I need?