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How to do this with ncloth?

How to do this with ncloth?

GGPS90
Contributor Contributor
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Message 1 of 4

How to do this with ncloth?

GGPS90
Contributor
Contributor

Hi,

 

I want to deform those planes onto the shirt so that i can apply an image. Can i do it with ncloth? Can anyone tell me how to do this, just a quick rundown?

 

Thanks

 

ncloth.PNG

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Accepted solutions (1)
392 Views
3 Replies
Replies (3)
Message 2 of 4

damaggio
Mentor
Mentor

UV map the shirt and apply a texture instead.

you can also use the quad draw tool , however if the shirt is gonna be re-simed or 

Animated the first option is the best one. 

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Message 3 of 4

GGPS90
Contributor
Contributor

I need the planes to be separate and be a specific dimension as it will be used on web and textures will be loaded dynamically. My usual way of doing it is shrinkwrap deformer but, sometimes the shirt have a lot of creases and im wondering if ncloth is easier.

Message 4 of 4

hamsterHamster
Advisor
Advisor
Accepted solution
nCloth definitely isn't easier.
I'd try shrinkwrapping to body mesh instead, with some offset; delete History.. If you want the patch assuming some of shirt's features, then setting shirt Live, you can snap all/part of vertices to it.
Also, possible to use blendshapes to blend between the body-wrapped and shirt-snapped versions


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