How can I make the image Backface Culling in maya

How can I make the image Backface Culling in maya

Anonymous
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Message 1 of 6

How can I make the image Backface Culling in maya

Anonymous
Not applicable

How can I make the image in maya look through one side like in 3ds max backface cull. So when you rotate one side the image is not blocking your view.

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Accepted solutions (1)
3,548 Views
5 Replies
Replies (5)
Message 2 of 6

trs_andre
Collaborator
Collaborator

Hi!

Do you mean something like selecting the object, going to the Attribute Editor, and under Render Stats unchecking the "Double Sided" option?

André Moreira

Game Developer / Technical Artist

LinkedIn

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Message 3 of 6

Anonymous
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Thanks for the reply but in maya 2020 under the render stats don'thave a check or un-check button.
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Message 4 of 6

stuzzz
Collaborator
Collaborator

hi, 

You might be able to see this attribute in the shape node.

grabScreen_134113837.jpg

 

you can also select your geometry then Display-> Polygons-> Backface Culling.

BTW I'm not sure to know what you mean by "image", is that texture?

 

 

Message 5 of 6

Anonymous
Not applicable
image is the picture you load in the viewports to model.
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Message 6 of 6

mspeer
Consultant
Consultant
Accepted solution

Hi!

This is not possible with image planes.

Use polygon or nurbs planes instead.

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