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Full Scene Geo Refresh WIth Sculpt Tools over 200 objects

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05-06-2018
08:51 PM
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Okay spent an hour messing with this and found a weird bug. With a lot of objects in a scene, switching to or from a sculpting tool will force a full scene refresh. After some experimentation I found there is an exact threshold for this. Once a scene exceeds 200 meshes this starts happening. Try it on a new scene with 200 cubes, activating a sculpt brush on one doesn't refresh the whole scene. Duplicate one so you have 201 total and then it does.
See the video:
The refresh isn't so bad with just cubes but this is really painful and slow with even reasonable light geo, and especially when some of it is textured.
This is with 2018.2 and 2018.3 on Linux. Latest NVIDIA driver. Tried with completely clean prefs too.
Any ideas?