Exporting solid UV shells

Exporting solid UV shells

HeavyMetalFox
Advocate Advocate
4,114 Views
18 Replies
Message 1 of 19

Exporting solid UV shells

HeavyMetalFox
Advocate
Advocate

The UV snapshot options in May are very limited, I am looking for a way to be able to export "solid" UV shells where they have on color inside of them (no wireframe) for 3d painting purposes, is there  a way to do that?

0 Likes
Accepted solutions (1)
4,115 Views
18 Replies
Replies (18)
Message 2 of 19

mihirsbcc
Collaborator
Collaborator

What you mean by Solid UV shells?

 

0 Likes
Message 3 of 19

HeavyMetalFox
Advocate
Advocate

something like this:

 

b0.jpg

0 Likes
Message 4 of 19

mihirsbcc
Collaborator
Collaborator

Since you are 3d printing, how UV matters for print?

0 Likes
Message 5 of 19

mihirsbcc
Collaborator
Collaborator

there might be a script somewhere. default Maya i don't think it is there.

Message 6 of 19

mihirsbcc
Collaborator
Collaborator

However you can make each shell have a different color. But when you export UV snapshot the wire frame will be on top of the color.UVShell_col.JPG

Message 7 of 19

HeavyMetalFox
Advocate
Advocate

how can I did you assign the colors to the shells?
And were you able to export the snapshot with the colors?

Message 8 of 19

mihirsbcc
Collaborator
Collaborator

well color is in the option there. but i did not export the color. I may try later

multicolor-shellmulticolor-shell

Message 9 of 19

HeavyMetalFox
Advocate
Advocate

ok got ya.
but couldn't export the colors.

Message 10 of 19

mihirsbcc
Collaborator
Collaborator

You may look for some UV scripts free at highend3d.com Maya scripts and plugins. Last time I had a app ROADKILL for Maya. I think that one does bi default.  If I were you then I will look for 3rd party free scripts.

Message 11 of 19

mspeer
Consultant
Consultant

Hi!

@HeavyMetalFox  and @mihirsbcc 

You can't export colors with the UV Snapshot Tool.

The only option (besides taking a screenshot) is to bake the colors to a texture, for example by using

Arnold -> Utilities -> Render Selection to Textures (with Extend Edges disabled), this does produce the output as requested.

 

 

Message 12 of 19

mihirsbcc
Collaborator
Collaborator

screen shots is my usual path.

Message 13 of 19

HeavyMetalFox
Advocate
Advocate

when I do that I am getting a transparent EXR texture.
Can you please post a video showing your workflow?

Message 14 of 19

mspeer
Consultant
Consultant

Hi!

There will be an alpha information written with white where there is something and black where there is no color information. You could even directly use the alpha/transparency information, but when you skip this you get the color from the object + black (empty).

There are just 2 steps:

1. Select the object.

2. Render Selection to Texture

 

 

Please provide a scene-file, one step before you use Render Selection to Texture.

0 Likes
Message 15 of 19

HeavyMetalFox
Advocate
Advocate

tried with not much success

0 Likes
Message 16 of 19

mspeer
Consultant
Consultant

Hi!

This works, I am 100% sure.

If it does not work for you, please provide the Maya scene-file and your EXR image file.

0 Likes
Message 17 of 19

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

Here 2 screenshots, one before baking the texture and one after baking, so this seems to be exactly what you requested.

baking_uvshell.gif

 

 

Message 18 of 19

HeavyMetalFox
Advocate
Advocate

Great and thanks alot!
Now is there a way to make the wireframe show?
I am doing this because I need this map in Unity and the UV snapshot tool in Maya generates jagged lines (even with anti AA turned on)

0 Likes
Message 19 of 19

HeavyMetalFox
Advocate
Advocate

bump

0 Likes