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Does topology need to match before combine?

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01-31-2016
07:11 AM
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Hi
I am currently creating my first character, he is low poly for a game(around 8k). He is made up of multple meshes. Everything is UV mapped and i can click each object to show the full map.
My question is, should i combine the mesh(so as to optimize it?) and if so should I then use the target weld tool to merge the various verts on each mesh?
Or can multiple meshes be combined no matter there topology?