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Hello, I'm looking for something in Maya that behaves like the 'Detach' button in 3DS Max.
For example,
If I have 1 character object that has 1 sword attached, so that they both are 1 object - I want to detach the sword, so the result will be 2 objects (character and sword).
However, the sword is made of 3 separate smaller objects (Maya people call them 'shells' if I'm not mistaken).
1 - the blade
2 - the hilt
3 - the handle
So, when I select all 3 objects of the sword, and press 'Extract' these are all separated into different objects, and the result is 4 total objects. This means I have to take an extra step to 'Combine' the 3 sword objects into 1. Is this the correct way to do it?
I would prefer a way to separate the sword in one step. Is that possible?
Thank you for your time.
Solved! Go to Solution.