Combining uv shells?
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Hello, I'm kind of new to maya and I'm trying to UV map a building. The model was built in another software. For texture mapping purposes, I'm attempting to combine uv shells, like the ones selected in the picture below.
the two shells I'm trying to combine
"Shared Edge"
How the shells look like in the uv editor
As shown in the picture above, I wish to combine the 2 uv shells selected, so the correspondent edges match together and the 2 shells combine to become a larger rectangle. Since they are 2 uv shells, the one "shared edge" is actually 2 separate edges, and sew uv does not work at all. I tried to snap the points together, but it also messed up the shape.
I'm using Maya 2018 on a Windows machine. I'll really appreciate if you could offer some help!
Thanks so much!