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03-01-2021
09:39 AM
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Solved! Go to Solution.
Solved! Go to Solution.
Same here, Maya2019.
Still, since it is MA, you can open it with text/code editor, and delete the ending, starting from
createNode transform -n "group18_pPipe35";
Some parts will be lost, like right track wheels, shader assignment. Yet, it is better than nothing.
,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti
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How did you figured out that createNode transform -n "group18_pPipe35"; and the rest were the problem?
I saw no material nodes there, and we can see the imagePlanes, therefore I assume the scene might at its modelling stage, where it was too early for materials/shaders. You just select all the objects and assign lambert1 material, or any other new one, the green color will go.
,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti
If the post was helpful, click the ACCEPT SOLUTION button, so others might find it much more easily.
you guys are the best thanks the original colour is back but there is one small thing or maybe big thing that's bugging me .....an error code while opening up the file..
side, that is the name of default ortho camera, a harmless warning.
,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti
If the post was helpful, click the ACCEPT SOLUTION button, so others might find it much more easily.