Message 1 of 3

Not applicable
09-02-2015
03:30 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I often need to align 2 or more vertices's along a common axis. If i'm merging 2 halves of a model across the world space origin I can just zero out the absolute transform. But what if they are not at the origin? How do I get a vertex X,Y Z coordinates? Then I could just assign the absolute transform value of that axis to all of the vertices.
What would be great is if I could edit the vertices transform position the same way you align UV coordinates using 'Aligh selected UV's to minimum U value' or whatever. Thanks.
Solved! Go to Solution.