(Copied from original User Voice forum)
"HumanIK is very useful to get a quick rig for hand animation. However, it is not very animator friendly right now. Here are some of my proposals:
1. Make HumanIK Controls Tab to be able to select IK and FK. (Right now the Controls Tab can only select IK, which is the Effector)
2. When switching to FK, auto show FK controls and hide IK controls and vice versa
3. By default, use FK controls for all joints except foot joints
4. Reach Translation and Reach Rotation attributes should be keyable by default.
5. And more issues of HumanIK in this link: http://forums.cgsociety.org/showthread.php?t=1236596"