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Bring back the Component Editor

Bring back the Component Editor

(Copied from original User Voice forum)

 

"This is unbelievably helpful for weight painting in the rigging process. Especially when working with very low poly characters each vertex needs to be weighted with specific values and not being able to numerically work with them and see all the influences makes things quite frustrating."

4 Comments
aaron.tw
Alumni
Status changed to: Gathering Support
 
Anonymous
Not applicable

I can't believe this isn't available. I'll be cancelling my Maya LT license today.

Anonymous
Not applicable

Totally agree ! Work as a game fx artist and basically can't imagine my work withought assigning vertex colors and alphas! Will probably switch to Houdini Indie...

Anonymous
Not applicable

Another vote for adding the component editor to Maya LT

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