obj and material export issue
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Hey, the other day when I tried importing an old .obj file to LT I noticed that it was not linking the Normal map upon import. Instead the file location said "1" so I looked at the .mtl (material) file.
There's a "-bm" tag after "bump" that has "1" after it and I'm guessing that the program is skipping the file source and only using "1" as the source name. If I delete "-bm 1"the file imports the textures properly.
So then I decided to play with objs more and build a new object. When I exported it using LT and later re-imported it back in, the material information was completely missing. I took a look at the .mtl (material) file again and it was completely blank. I've tried this with other objects and every time I export them with LT the .mtl files are blank. Then I tried entering in the information manually with my script editor. LT still does not import any of the material information. I think there might be an issue with the way that LT exports both .obj and corresponding .mtl files. Though I can't figure out where the issue is on first glance with the .obj.
I'm pretty sure this is a bug since I didn't see any obj export limitations on the Maya vs LT page, but please let me know if this is another LT limitation. I think the -bm issue is definitely a maya 2016 problem though, since the first object I had imported was written by a friend's version of Maya 2016.