Hi,
So I am facing an issue I think is either a bug or my lack of understanding of UV Editor.
When using a simple custom material (based on Stingray PBS), my UV Editor always defaults to BRDF LUT texture (probably because it's the first item in PBS material). But I can't seem to find a way to tell UV Editor to use BaseColor texture as default texture.
I can change it to BaseColor texture in the dropdown menu, but it will be reset on object selection. This is a huge problem when I need to move UV shells to match tileable textures.
Some screenshots for reference (the purple color you are seeing in uv editor window is the brdf lookup texture, it's only used for PBS material as a part of the environment maps, showing it in UV editor doesn't make much sense):
Solved! Go to Solution.