Import FBX problems

Import FBX problems

howardlee306
Advocate Advocate
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14 Replies
Message 1 of 15

Import FBX problems

howardlee306
Advocate
Advocate

Most FBX files do nothing in Maya LT. I click import I get no errors and nothing appears. It's as if I have done nothing. No meshes apprear, etc. Just the same empty scene I had before. I know the files are good because they open in other programs. Even $50 programs like Fragmotion import them just fine but Maya LT does not. What am I doing wrong?

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Accepted solutions (2)
48,186 Views
14 Replies
Replies (14)
Message 2 of 15

remimcgill
Alumni
Alumni
Hi There, I understand you are having a problem importing FBX into Maya LT, normal FBX import is fully supported, so I'm not sure what is happening for you, can you post one of your files so we can try it out here?

Thanks,
Remi

Remi McGill
Games Solutions Group
Autodesk Media and Entertainment
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Message 3 of 15

matthew.carpenter
Alumni
Alumni

Hi,

 

I would recommend you download FBX review (FREE).  http://area.autodesk.com/products/features/2013fbx

If FBX Review can’t open them then there is something delinquent in the file themselves.

 

If its just localized to Maya LT opening them, please do send us the files and a description of where they originated from so we can investigate the issue.

You can log an issue from the following location. http://www.autodesk.com/mayalt-bugreport  (Can also be found in the help menu)

 

Post back if you have additional information.

 

Cheers

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Message 4 of 15

howardlee306
Advocate
Advocate

I'm downloading that file now. Attached is one of the files that is giving me issues. It opens in the student versions of both Max and Motion Builder but no Maya LT.

 

Thanks Guys,

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Message 5 of 15

matthew.carpenter
Alumni
Alumni
Accepted solution

Hi

 

On my side the FBX file imports as expected.  I wonder if your FBX preset got adjusted and is causing the issue.

 

Can you either reset your preferences for Maya LT; or in the File->Import dialog make sure the preset is set to ‘Autodesk Media & Entertainment’

 

I noticed that I can emulate the behaviour you describe if under the Include:: File Content section, I set the value to Update animation only.

 

Let me know.

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Message 6 of 15

howardlee306
Advocate
Advocate
Accepted solution

That worked Awesome! I must have changed a setting without realizing it. Thanks for all the help!

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Message 7 of 15

Bkilen
Advocate
Advocate
I am trying to import an fbx to maya. It's reading the data but it only shows a square not the surface triangles. I have my preset set to 'autodesk media & entertainment'. Value set to update animation only.
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Message 8 of 15

Anonymous
Not applicable

Trying to import this .fbx file in maya and nothing shows up.  I am able to see the mesh in unity but nothing appears once imported to Maya.

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Message 9 of 15

Bkilen
Advocate
Advocate
This worked for me, good luck!
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Message 10 of 15

Anonymous
Not applicable

Can you let me know the process and setting you used to import the file?

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Message 11 of 15

Anonymous
Not applicable

Tried everything that's been said to no aval. Nothing happens when I import the FBX yet FBX Review can open the file without trouble. There is no errors, nothing in the log. 

 

Although the solution was found for the OP; due to it not working for me (and possibly others), I prefered not to open a second topic.

 

Please help.

Message 12 of 15

Anonymous
Not applicable

I'm having much the same issue, it's hilarious the free version of Paint 3d that ships with Windows 10 has no problem with the file but Maya LT does. I'm using the Autodesk Media and Entertainment Preset and literally nothing happens on import.

Message 13 of 15

Anonymous
Not applicable

Go to Plug-in-Manager, Untick/Tick gameFbxExporter and fbxMaya.mll.

 

Message 14 of 15

sebago96
Explorer
Explorer

Hi, I know its years later but Ill put this answer here for future artists that come and read this. It all has to do with the naming of your objects in the scene, If you already have another model that has a similar name it wont import anything as Maya will take it as if it was already there. Hope this helps.

Message 15 of 15

Camtron954
Community Visitor
Community Visitor

Thanks a bunch. That fixed it simple & easy.