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[ GUI Suggestion ] Physics ON at Vertex/Edge/Face

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Anonymous
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[ GUI Suggestion ] Physics ON at Vertex/Edge/Face

Hi. I'd like to suggest a kind of physics on, not on all the object you're manipulating but on just the vertex/Edge/Face you're at. For example, you're doing an accurate jet engine with all the pipes and bends in cramps spaces which is very hard to do with curretn GUI, coz' if you rotate or strech, say, a cylinder or pipe, it doesn't come out to the same diameter but if there was a primitive or a button that turns physics on (it doesn't have to be PhysX coz' it needs to also work for OS X and iOS someday) and it turns the physics only for that particular vertex/edge/face. You can even input its characteristics. For example you click that physics on feature but what kind of physics is it gonna use? you can choose from a aluminum, plastic, steel, copper, carbon fiber, kevlar or you can customize it if you know it's physical properties.

 

So that when you rotate, stretch it, it stays in place, as if you're really bending metal or plastic. In metal for example, you bend too much, the other side becomes thinner and it won't let you (there's a button to override it too) bend that much coz' that's part has that particular physics on.

 

Also, it's be nice to have suppor for more than one mouse or for more than one fingers. It'd be faster to work if you're contantsly not switching from rotate to scale to strech and back again. If you have more than 1 hand to work with (in this case fingers and two mice), you can rotat, scale, stretch all at the same time like in the real world.

 

Thank you. Have a great day.

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