GPU texture memory exceeded.

GPU texture memory exceeded.

bob.blunderton
Enthusiast Enthusiast
17,192 Views
6 Replies
Message 1 of 7

GPU texture memory exceeded.

bob.blunderton
Enthusiast
Enthusiast

OK, it did this:   (see attached file)

 

It only was using 1140MB of 8096MB video memory (Radeon RX 480 8gb).

Claimed it was out of video memory.  The ENTIRE texture directory of everything (less than 1/4th of this I was actually using currently), is 461MB!  So, really, what gives.

Here's a bit about the computer... if it helps.

I even use the classic 'Windows 2000' look for my Windows 7.

I have 32GB of RAM on the system, Windows 7 Pro.

i7 4790k, Asus motherboard, this is custom built.  Kept cool and properly cleaned, too.

19.5GB of page file use, only 40% of 32GB system memory was used.

Radeon driver 18.8.2, it's only a few weeks old.

System works as expected, has been in use 4 years now, and is normally stable.

 

Now after I closed Maya and re-opened it, everything is flat (smooth?) shaded.  How do I go about fixing this?

How can I prevent the original issue?  It said something about viewport 2.0 ... I am clueless.  That's not easy to find!

Surely having a selection of 40 different textures is NOT helping, but I need these to choose from so I can work until the object is completed, then I can strip the ones I don't need away before exporting it.

 

Is this software not good at handling resources?

Accepted solutions (1)
17,193 Views
6 Replies
Replies (6)
Message 2 of 7

sean.heasley
Alumni
Alumni
Accepted solution

Hi @bob.blunderton

 

We actually have an article on this!

 

To workaround this problem, do as follows:

  1. Select Renderer > Viewport 2.0 > .
  2. Under Maximum Texture Resolution Clamping, enable Clamp Texture Resolution and reduce the Max Texture Resolution.
  3. Click Re-load All Textures.
  4. Press 6 in the scene view for textured mode.

 

Please let me know if that helps or if you need any more assistance!

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

 

 

Message 3 of 7

sean.heasley
Alumni
Alumni

Hi @bob.blunderton

 

I'm just checking in again to see if you need more help with this. Did the suggestion I provided yesterday work for you?

If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

0 Likes
Message 4 of 7

bob.blunderton
Enthusiast
Enthusiast

It's a bug with the software, it gives up with VRAM after 1.25GB or so is used according to MSI Afterburner.  I have 6.75GB free just about of VRAM, and a 32GB system-RAM equipped host computer.  All these textures come up fine 'in-game' *plus* normal textures and specular textures - which triple the amount just about (double is closer to accurate as some are shared).  Plus models take up VRAM when the game is running.

 

I will get back to you if I hit the issue again but I'll try lowering the texture clamp thing you mentioned.   Just seems like Maya can't handle over 1gb of textures very well (never-mind the source was much less than that - many were small 256x256~512x1024, up to 1024x1024 or less).  I would expect the model would take up a few MB of VRAM also, to best guess compared to it's size on disk.

 

As stated in another post, I had to take some time away from Maya, it was getting to me.

 

--Thanks for trying to help, if it works, I will do the accept solution thing as normal, but it might take a day or two yet over here - this program's got me batty again at the moment.

0 Likes
Message 5 of 7

bob.blunderton
Enthusiast
Enthusiast

Still hitting this error almost a year later.

Why?

I can't even find where the RENDERER window is, or this viewport 2.0 stuff.

I have the regular Maya Classic interface and a UV window.  The UV window can be expanded to include a texture choosing panel.

I have <256MB of textures loaded on any scene.  256MB < 8GB.

Software = ???

No, really, it keeps booting me out after 30 minutes on anything.  It's slowly making my hair fall out.  I've never seen a program with so many bugs.  I know there's an article, but there's not even an entry for 'Windows' where there's a Viewport 2.0, and so I can never find RENDERER to fix it.  I am slowly learning Blender 3D to alleviate the issues with Maya LT and the problems it's creating in my workflow (not to mention, not having DAE export built in; which even when I get DAE's exported, I still have to edit each and every one with a text editor to remove the texture paths which have private drive/directory info in them - but this is another serious issue all to itself).

I had never clicked SOLVED on here, as it was never solved.  I actually made another post on it not realizing I had made one back in October 2018.

Message 6 of 7

Anonymous
Not applicable

Hello, I'm constantly confronting this issue in my work.

Maya gives a warning of:

// Warning: Viewport textures have been optimized to fit within available GPU ram. 84 textures downscaled from original size. //

Even though there is 1 4mb texture in the entire open scene and with one additional material to phong1

Is there a dump of cached textures somewhere which I need to flush or something?

There is a lot of hassle going through this texture clamping and reloading every time +  it does not even refresh the resolution in the UV Editor so I end up aligning UV's to a really blurry texture = reboot Maya.

 

More help on this issue would be appreciated, thank you 🙂

 

 

Message 7 of 7

vanessa.ambriz21
Community Visitor
Community Visitor
Alo, i did has you said and it doesn't works.. pls help
0 Likes