- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
OK, it did this: (see attached file)
It only was using 1140MB of 8096MB video memory (Radeon RX 480 8gb).
Claimed it was out of video memory. The ENTIRE texture directory of everything (less than 1/4th of this I was actually using currently), is 461MB! So, really, what gives.
Here's a bit about the computer... if it helps.
I even use the classic 'Windows 2000' look for my Windows 7.
I have 32GB of RAM on the system, Windows 7 Pro.
i7 4790k, Asus motherboard, this is custom built. Kept cool and properly cleaned, too.
19.5GB of page file use, only 40% of 32GB system memory was used.
Radeon driver 18.8.2, it's only a few weeks old.
System works as expected, has been in use 4 years now, and is normally stable.
Now after I closed Maya and re-opened it, everything is flat (smooth?) shaded. How do I go about fixing this?
How can I prevent the original issue? It said something about viewport 2.0 ... I am clueless. That's not easy to find!
Surely having a selection of 40 different textures is NOT helping, but I need these to choose from so I can work until the object is completed, then I can strip the ones I don't need away before exporting it.
Is this software not good at handling resources?
Solved! Go to Solution.