Please make it possible for the user to expose actual world space transforms for objects that have been translated and rotated and had transforms frozen. After this procedure an object can be floating somewhere clearly not in zero world space, but all transforms say 0,0,0 in the channel box. Absolutely retarded!
Maya obviously know where the object is, so why can't the user???
This is 3D 101 for matching transforms properly, animating things relative to each other and so much more.
It would also be really nice with better and more comprehensive tools for matching pivot transformations to geometry, ie. making the axis like at creation time again or other fixes based on geometry topology.
If you need inspiration regarding how to manage object centres, pivots and transformations, global vs. local please
study Softimage XSI.
This youtube clip shows the issue quite well, while also being flawed as it does not necessarily align the box with the
centre axis of the cylinder...
howto re orient local pivot in maya
https://www.youtube.com/watch?v=hRJjFwvhwWk