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[Viewport] [Wireframes] Fade effect on back of the model (Blender and Houdini viewport alike)

[Viewport] [Wireframes] Fade effect on back of the model (Blender and Houdini viewport alike)

I wonder  if this would make possible to implement a more useful wireframe display that  Blender has it on the way for the 2.8 viewport and Houdini already from 14 version . It seems it fades out  the wires on the back of the model. Blender seems to add something extra to the mix that makes very dense models shapes and contours to be more distinguishable. I wonder  how taxing is on the system such implementation.

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A related idea:

 

[Viewport] [Wireframes] Vertex and Edge thickness auto-scale based on distance from view for better ...

4 Comments
userX4542
Advocate

I've posted about this before under the topic of hidden line removal. Maya doesn't quite have the functionality but it does have a 'usebackgroundshader' which essentially does the same. 

singhs_apps
Enthusiast

The best viewport wireframe/basic object display in DCC apps is Modo's. 

can you provide some images !

got some better images for Houdini. This mode has a cool name too Wireframe Ghost

 

Houdini Wireframe Ghost mode.png

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