While I assume that Bifrost is probably the revolutionary framework tool that some have claimed it is (I only spent about 100 hours into learning bifrost so far) I still see a problem that needs to be pointed out. Bifrost is mainly useful for big studios who have the budget, time and r&d resources to actually benefit from it. Nobody else does because no one who spent their own cash, time and talent on developing new tools will share that with the community. In other words while Bifrost is great on paper the Maya community in general doesn’t profit from all the dev time that goes into it at Autodesk at all. Our user experience isn’t changed our heads are not blown. If AD doesn’t soon spend some of their own dev time to create useful community tools and applications based on Bifrost then this is why Maya will soon lose all relevance to the normal user who can’t sink hundreds of hours into learning how to make proper use of Bifrost. Someone else said it best here on the forum: If I want Houdini then I’ll just download it. What’s important to most users is a great user experience and powerful ready to use tools not Lego bricks to make parts of tools. If there are devs providing them to us great but don’t just put a box of nodes in front of us and call it a day. Don’t get me wrong, I think Bifrost is great and necessary but use it to create ready to use tools and applications that change our perception and experience to the better. As shown above we can’t trust on big studies handing their developments down to us. It won’t happen