Creating a file read node with a connected texture file with Tab-Key
needs from you to do the following:
- in Maya: pressing 5 times on keys/arrows and clicking 1 time. And furthermore once switching to the property editor panel to search and click the folder icon
- in Nuke for comparison: it takes you only pressing 2 keys
In detail after pressing at first the Tab key:
- MAYA: Hit F to get the menue for file texture node, click 3 times arrow down to come down to file texture, press Enter, go to the property editor window, press the folder icon
- Nuke: Hit R (for read node), press Enter: Done!!
It automatically selects the last selected node with first letter "R" (highlighted with green) and opens the file directory window.
The Maya process is also a mixture of hitting keys (Tab and F, switching to the arrow and hitting this or switching to operating with the mouse cursor, then leaving the window region and clicking an icon.
What can we learn from this?
The Nuke programmers examined exactly, what happens on user side in a frequently done task.
The former Maya programmers just had been fine with a user unfriendly cumbersome workflow. One standard task (creation of a file node) needs completely different ways of operation and a lot time.
They did not overthink "is this handy? is that a fast workflow?"
Moreover Maya needs the hyershade/nodegraph unneccessarily for simple tasks, for which there is no need for these slowly tools. even a click on the checkerboard-icon could let you choose the filenode and directly open the directory window and alternativly a list of existing nodes. (Furthermore the Hypershade even causes trouble when you leave it all the time open. So you need to add the waiting time for opening and closing this.)
This should be a good example, what Maya in general should become corrected in future...
I have been recently in talk with several people (also CGI artists in different softwares, who diskussed with students).
The sad result is, that if they can avoid using Maya, they prefere switching to other softwares. Because Maya needs the most clicks, the most panels, the most time in standard workflows.
When also I recently heard, that the Maya developers currently rebuild the UI interface, I just want to say, that it is not only about finding nice icons.
There is a need to ask users about there particular workflows and to involve experienced Beta-testers, who can compare with other softwares, too.
And here really to compare between the speed and number of clicks to do a standard task in other softwares (C4D, nuke, softimage, even 3dsmax or substance)
I guess, so many things could be merged together like hypershade & nodegraph, or some of the many different animation editors.
The following is something, I have already posted, but it belongs briefly mentioned here:
- the standard workflows could be get a "fast line" and quick accesses (drag&drop textures etc)...
- automatic color space assigning (displacement or Normal maps are never sRGB, diffuse is always sRGB) etc.
Attached are just screenshots for the Node Creation process.
Nuke: just hit R and Enter. Done!!
Maya: press f and you need 3 more hits on the arrow key to come to "file Texture", a frequently needed basic node. then hit enter. (or you need to target and click, which is same time consumption)
Maya: then go to the property editor, click the folder icon. This workflow not only requires changes between hitting keys, clicking and placing the mouse. It also wastes screenspace.