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Smooth Wireframe render Maya when we press 3

Smooth Wireframe render Maya when we press 3

Hello,
I would like to suggest an improvement regarding viewport smooth preview and Arnold rendering consistency.
When using Smooth Preview (pressing 3) in Maya, the viewport displays a smoothed version of the mesh. However, Arnold render does not always match this exact viewport result unless additional subdivision settings are manually configured in the Arnold attributes.
It would greatly improve workflow if Arnold could automatically respect and render exactly what is shown in the viewport smooth preview.
Proposed improvement:
When Smooth Preview (3) is enabled, Arnold should render the same smoothed geometry without requiring separate subdivision setup.
The render result should visually match the viewport preview by default.
Benefits:
Faster workflow.
Fewer manual subdivision adjustments.
More predictable render results.
Better modeling and look-development experience.

1 Comment
PuChiNgBaLLz
Advocate

This is an option already,

image.png

you enable it by mesh, albeit smooth preview is just that, a preview, and even using the preview is set by mesh in it's attributes, so you may want to have different subdivision levels for different meshes which brings you back to configure it per mesh, or you can use a script to enable the image attribute from a bunch of meshes and that's it.

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